16. Tearaway Unfolded Tarsier Studios and Media Molecule’s PlayStation 4 port of the PlayStation Vita wonder unfolds into the bigger screen.
Take a step into a child-friendly storybook world filled with paper-filled goodness and more https://litemedia.info/. Follow Iota or Atoi in their quest to deliver a message from a being called “The You”. Use environmental powers to guide these adorable messengers to their destination. Papercuts not included. This edition comes in with an improved motion controls compared to the PS Vita. Players can use their Dualshock 4 to navigate around its world in unique and creative ways. If the artistic nature of the game doesn’t please you, then its playful gameplay should. It has a PlayScore of 8.41 15. Sound Shapes Think of it as Loco Roco meets Patapon. But not always. Sony’s adorable rhythm slash platformer oozes with style. Guide a lowly blob in a musical adventure driven by beats. Every passing level is filled with the sound of pulsating notes and colorful art style. As difficult as the journey may be, time your movements right and reach the objective. You just have to listen to the music. It was heavily praised for its creative possibilities. Players can create their own levels and share it to other people around the world. Some are fun, some are difficult while others are somewhat emotional. It’s whole aesthetic is so pleasing, you’d want to create your own world too. It has a PlayScore of 8.53 14. Wonder Boy: The Dragon’s Trap Lizardcube’s remastered version of the classic action-platformer takes you once again to the shoes of a cursed boy. Follow the game’s original character Hu-Man as he explores dangerous caverns and temples all in the hopes of finding a cure. Transform into various monsters to adapt the field of battle and solve secrets. A 1989 product of SEGA’s old system, this refined version embraces its old retro charm to the modern generation platform with sweet 2D visuals. Moving away from its classic pixel style graphics, the game also tweaks the physics and other major mishaps the original offered. Not to mention you can play as Hu-Girl! That’s a plus. It has a PlayScore of 8.53 13. Fez A side-scrolling adventure that puts you into the fabric of space and time. Take a grand adventure in absurd 2D and 3D worls. Control your character as he traverses high towers and unknown glitches in a serene open-ended world filled with multi dimensional possibilities. After being randomly transported into another dimension, use your newly acquired abilities to control the world. Switch between 2D and 3D environments with a press of a button, and leap towards each level’s goal. Reach the end of the journey and find out the meaning of reality and perception. It’s an intelligent game with a brilliant game design. Moving away from their handheld capabilities, it opens its doors to the PlayStation 4. It has a PlayScore of 8.53 12. Oddworld: Abe’s Oddyssey - New N’ Tasty Follow Abe and his adventure to save his entire species from impending genocide. This ground-up remake of the popular 1997 game makes its way to modern generation platforms. New N’ Tasty delivers a smooth graphical overhaul to the life and times of the iconic Mudokons. The game remains the same just like the original with the exception of the added difficulty setting. Help Abe as he collects Mudokons and escapes from RaptureFarms. Solve tons of puzzles in side-scrolling fashion and stop impending obstacles from blocking your path. The more Mudokons you get, the more chances you get the Good Ending! The lesser, well, you know what happens. It has a PlayScore of 8.54 11. Unravel Weave through the story of an adorable anthropomorphic yarn in his little adventure out in the open. In this platforming adventure, use Yarny’s physics-based movements to swing, climb and grapple into various obstacles. Its puzzle elements, however, require patience and the resourcefulness of spinning your yarny body. It was a very respected game due to its utilization of Sony’s PhyrEngine. Its alluring visuals, emotional story, beautiful soundtrack and physics makes it one of 2016’s adorable platformers. It has a PlayScore of 8.57 10. Little Nightmares Step inside the Maw, a grotesque world plagued with the disfigured horrors of men. It’s haunting atmosphere draws you into its demented nature. Play as Six as she makes a daring escape into its twisted shackles in its side-scrolling platforming. Little Nightmares is as horrifying as it is beautiful. Its tense cat-and-mouse scenarios create a sense of hair-raising tension. These moments are accompanied by the game’s eerie sound design. It was one of its stronger points. The game, however, is short. But the adrenaline keeps pumping at every minute of the game. Can you help Six escape? It has a PlayScore of 8.61 9. Shantae: Half Genie Hero Wayforward’s iconic game. Follow Shantae and her friends as she saves her town from a mysterious dark magic. Use Shantae’s damage-dealing hair to whip enemies back and forth. Players can also transform her into different animals to solve the game’s puzzles.
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If you are a creator, if you are a maker and not a manager, this is important, which by the way is a decision so a lot of really good entrepreneurs start as a technician or a tactician they're very, very good at one thing then they end up in a managerial role that they hate. It doesn't mean you have to stay there, and you see a lot of folks like Evan Williams and others who then at some point realize this and return it to a more product focused role even if they are also the CEO of making some high-level 30,000-foot decisions. Okay. But if you are a maker, if you've decided to be a maker, if you just happen to be a maker or creator let's call it three to five hour uninterrupted blocks of time are extremely critical if you want to connect the dots, if you want to have the space to allow yourself to have original ideas or at least original combinations of ideas you really need to block out that time and protect it at least once a week. So in Tools of Titans there are many people who do this, Remet Set, for instance, who has a very, very successful multi, multi million dollar business that he built out of a blog he started long ago in college, which was very, very niche in its focus, he blocks out I believe it's every Wednesday for three to five hours of time he'll block it out for learning. Noah Kagan another entrepreneur does the same thing https://www.casinoslots.co.nz/free-spins-bonus
So on Wednesdays for me I have from 9:00 a.m. to 1:00 p.m., this is pre-lunch, I have creation, that means writing, recording or some similar aspect of in my mind creating with my skillset and my assets. And it is extremely important that I do that before I'm barraged by inputs. In other words, and this is true of Josh as well, first thing in the morning he's doing journaling. Reid Hoffman, a billionaire, cofounder or founder of LinkedIn, same story. He will plant a seed in his mind the night before a problem he wants to solve, a project he wants to think about improving perhaps and then waking up, tabula rasa complete blank slate immediately working on that problem with journaling before any text messages, before any email, which is why, for instance, I don't have email set up on my phone. I do not have mail set up on my iPhone. I do not get to notifications. I also put my phone on airplane mode for a lot of reasons, for our body to explain some other physical ones, but onto airplane mode when I go to bed and it stays in airplane mode until I'm done with my creation period and then it comes on. Because as soon as you go into bullet dodging or like Wonder Woman bullet blocking mode with everyone else's agenda for your time, which is very often the inbox or text messages, you're DOA, you're done. Your creativity is all for not in general. So for me, for many people who are say programming, for musicians, for creative types slack in the system, you have to create slack. You have to create space. You have to create large uninterrupted blocks of time and the only way to do that is to put it on your calendar. If it's not on your calendar it's not real, you need to put it in your calendar and defend it just like you would anything else. Compared to that, as Josh would put it, if you're memorizing the openings, and this might be like memorizing recipes if you're learning to cook, you're effectively stealing the answers from the teacher's guidebook to a test and you'll be able to beat your friends for a while and maybe even be considered a pretty decent chess player, but on a deep level you don't understand the game and you will hit a ceiling and you will never progress past that and you'll get beaten by really good players. So that can be applied to, for instance, Brazilian jujitsu. Josh taught me basically all of the most important principles of jujitsu through one move, at the end the game, which is a choke called The Guillotine, which Marcello was famous for.
His version was called The Marcelotine, but it's effectively like this you're choking someone's head in here and he has a weird way of doing it where he puts his forearm on top of your shoulder. It's pretty wicked. If you want to be put unconscious you can go to that gym and experience that yourself. But that can also be applied to many, many other things. For instance, if you're trying to build a startup, this is a common trendy thing to do these days and I think everybody should start a business at some point. But in the startup game in say Silicon Valley where I live if you're going to go into the venture backed world, well you and your founder better think a lot about the end game and you should definitely have an agreement, at least a working agreement, tentative agreement on what type of exit, say acquisition offer is acceptable to you. If those end goal components aren't in place then it's just a slow motion train wreck waiting to happen. And how might you do that? Well, if you're trying to learn the macro from the micro you can think about what the acquisition agreement might look like. So you could talk to lawyers, get a sample template agreement and look at the provisions, look at the clauses and then reverse engineer it so that when you're forming the company, when you're hiring employees your decisions at that point make it possible to have that contract at the end. This is another example. Micro, maybe it's a 10/20-page document. Macro, building a company that gets acquired by a much, much larger company. So that is learning the macro from the micro. Another example, just because I brought up cooking, would be say choosing a recipe that involves two or three primary techniques and perhaps three to five primary ingredients that apply in many, many, many different dishes. So you're learning principles of say flavor combination, principles of using convection versus shallow frying or sautéing versus steaming that apply across the board. And in doing so let's say you do it without a recipe, without a timer or I should say a meat thermometer or something like that, you're going to learn also to test the food to know whether it is done or not. That then applies to everything. But you can do it just a learning how to make Harissa crab cakes with the steam broccoli and I have no idea say candied yams something like that. So that's that. And we're also talking about the ending game. So we've covered that. Creating or cultivating empty space is a way of life. This is very important to Josh Waitzkin who I mentioned, it's very important to people like Paul Graham, who's cofounder of Y Combinator, which is like the Navy SEALs Harvard of startup accelerators, keeping it simple let's just call it that for now. One of the concepts that comes up over and over again with prolific creative minds that I've interviewed for the Tim Ferriss Show or for the book Tools of Titans is creating empty space. And one of the guests Josh Waitzkin, who never does any media, can I curse on this? He always texts me with profanity laden SMSs because I'm the only one who can pull him out of his cave to do media.
But he is best known perhaps as the chest prodigy, and I'll explain why I put that in air quotes, besides how funny it looks on camera, that formed the basis or who formed the basis for Searching for Bobby Fischer, both the book and the movie. He was a very well known chess player and continues to be an incredible chess player. But he has applied his learning framework to more than chess. So he was a world champion in tai chi push hands, he was the first black belt in Brazilian jujitsu under the phenom probably the best of all time Marcelo Garcia, who trains in New York City and he's a nine-time world champion something like that. And he's now tackling paddle surfing and he can apply it to just about anything. He works with some of the top financial mines in the world, hedge fund managers and beyond, the best of the best; top one percent. So, why? What are the principles that he shares? One of them is creating empty space, cultivating empty space as a way of life, and these are all tied together so I'll mention another one. Learning the macro from the micro and then beginning with the end in mind. And these all work together. So I'll explain in fact the last two first. Josh learned to play chess or I should say more accurately was coached by his first real coach in the opposite direction when compared to most training and most chess books. He was taught in reverse. What does that mean? He began with the end game and with very few pieces. So they cleared all the pieces off the board, instead of starting with openings, meaning what do you do first the first five to ten moves, he started with the ending game with king and pawn versus king. What does this do? Well this forces you to focus on principles like opposition, creating space, zugzwang, which is a principle of forcing your opponent to do anything that will destroy their position or anything they can possibly do will worsen their position. And these types of principles that you learn when there's an empty board with a few pieces accomplish a few things. Number one, you are learning the macro, the principles that you can apply throughout the game of chess in almost any scenario through the micro, this end game situation. And these principles are adaptable. You become a machine that can bob and weave with the circumstances very effectively. Okay, so this is from a game called Antike. And the way this works is you can only move between one and three steps. And each of these is a different action, right new zealand online casino?
So if I'm the green guy, on my text turn I could do go, maneuver or arming, but I can't do marble, know-how, that other maneuver, iron or temple. If you go slow, then you can do all the things. And if you go quickly, it's like you're limited on what you can do on your next turn. So, what this causes is a cycle in the game. You've got, sort of, this cycle of: you do these things, then you do these things. Now, games all have cycles. You'll see this when you play Power Grid or any game. Like, now people are buying houses, now they're doing this other thing. It not only enforces the cycle, but it reinforces it. It shows you: Hey, the cycle is here. You don't have to figure it out. The important part of this game is everything but this rondel. Because everyone sees the same rondel. They know the ebb and flow. There's a lot of other games though that also have rondels. I think Seasons is a pretty hot game right now - that has a rondel that goes around. - Yep. As the seasons change, the different types of energy tokens become more common and more rare. One can argue that in the Dune board game, the sandstorm, players affect how rapidly it moves around the board, wiping everything out. It's definitely a rondel. It goes all the way around the board, killing everything in its path, the sandstorm. So, people are constantly running away from it. So, you can see, any place that's near the sandstorm is a weak area and anything that's behind it is a very strong area to go into. So, you've got to see where the spice drops. So, when you're playing a game and you see a rondel, what you need to do is you need to, basically, on your turn, instead of looking at your current situation and what you have, you need to say, "How can I line up what I have with the movement of this circle?" I need to be up when it's up, and down when it's down. If you're playing Agricola, it sort of has a cycle, even though it doesn't have a physical rondel. It has the harvest and then a new phase, and then a harvest, right? You've got to have the food go up at the harvest and then down after the harvest. If your baking, if you're sowing during the harvest round and you're not getting at that bake action until after it, you're shifted away. It's not a good situation. Now, mechanically where these rondels exist... Like Agricola, the cycle is set. The harvest happens at a set time no matter what. Typically when someone designs a rondel, the rondel is variable by the players. Players have input into how quickly or slowly the rondel moves. Let's speed up. Let's slow down. If you want to be good at rondels, usually I say, you don't need to do math. You just need heuristics. You need to kind of figure out intuitively how to play. With rondels, do modules math in your head. Learn how to do it quickly in your head. I'm not joking. It's really easy to do. You can calculate out where it's going to be or where it could be for the next two or three turns into the future. And then you look at the other players, "Oh, Scott really needs to maneuver," so I know he's going to push the thing over there. So, I know how the rest of the board is going to look. Well, I think the way this rondel is... Yeah, this rondel doesn't actually work in that sense. You can always maneuver because there's two of them, I think. But like the sandstorm in Dune... I guess, if you just maneuvered, you can't maneuver again. The sandstorm in dune, the players decide by setting numbers, collectively, how fast or how slow it moves. So, in a game like that, you can either shift your play to line up with the existing cycle, or you can shift the cycle itself to line up with whatever your current situation is. If you're a game designer and you want to put a rondel in your game, you totally should because there's not enough rondel games. - Oh my God. - I want this word... - to be out there. - I love rondels so much. We saw the game Antike years ago and we're like, "What's this spinner looking thing?" And we were just obsessed with it. The game is not that good though. Usually, rondels are very good for when you want to have phases in your game and you want to sort of have a cycle within the phases. One of the most fundamental concepts behind the game of poker is the fact that it is a game strongly rooted in probability and averages. Anyone can have a great streak of success, but it’s a rare poker player indeed whose success isn’t eventually countered by a streak of “bad luck.” We put “bad luck” in scare quotes because when you step back and look at your performance as a whole, it isn’t so much bad luck as the law of averages revealing itself.
Probability is something that few people manage to escape for any significant length of time, and while skill can keep things in your favour most of the time, it’s inevitable that eventually things will not go your way. This unfortunate side of the game may last one hand, one game, or even longer. Sometimes no amount of skill can turn your game around until the poker gods smile upon you once again and you start getting the cards you need in order to put your skill to use rather than sit by and watch helplessly as things go to pieces. Remember, variance is not a reflection of your prowess as a poker player and should not have any effect on your confidence. In fact, allowing variance to affect your confidence is what makes it infinitely worse in the long run, as you may begin to make poor decisions or lose your focus when you believe you’ve lost your edge. When variance comes knocking at your door, do your best to place its visit in the context of your poker experience as a whole rather than focusing on how “unlucky” you feel at the moment. With the good comes the bad, so keep your chin up and things will soon be good again. Wedding in Casino Style! There’s a popular saying that, “the highest happiness on earth is marriage” – and to make this day special, couples are ready go to any possible extent. Many couples have dared to come out of the old conventional church weddings to try something different. For these adventurous couples casino wedding themes are a craze. Glitzy, glamorous, wild and definitely oodles of fun are some of the quintessential characteristics that can be associated with casino wedding themes. Gamblers who are deeply in love with the casinos also prefer to have a casino feel in their wedding. Here are some essential tips on how to arrange for a successful and happening casino wedding. Firstly, both the bride and the groom should be dressed exactly in casino style. To be specific, for the bride the elaborate wedding gown is a big no no! She should wear cocktail party dress with matching accessories. The groom should opt for a smart tuxedo. Secondly, instead of the normal dining tables, go for blackjack tables and roulette wheels. And do not forget to arrange for cards games, bingos and chips. To add icing on the cake, make arrangements for fake money. Candy slot machines too will become a hit among the wedding guests. Thirdly, loud music and dancing girls are an integral part of every casino. The wedding too should not miss out on these. One can also arrange for magic shows. Fourthly, there should be abundant supply of drinks. For more fun and excitement, hire casino waitress who will serve the drinks. Fifthly, wedding is incomplete without food. Prepare delicacies that are normally served in the casinos. One can also serve chocolates to the guests which are in the shape of chips and dice, beautifully covered in wrappers having card prints. This will surely be one of the hot favorites of the guests. With all these ingredients sprinkled with love, the casino wedding theme will definitely be a moment to cherish forever. It didn't take long to realize that my hope that Vines Wines would provide a forum for winemakers and viticulturists to discuss current industry trends and new scientific literature relevant to growing and making wine was in vain. The reality is that it is a journal that allows me to post tasting notes and to organize my head as I ponder different viticulture and winemaking issues. Discussion has turned to Tyler's Wine Gospel; for better but probably for worse. Therefore I decided that it would be nice for me to be able to use this site as my own personal reference to topics that I have investigated while trying to stay current with winemaking and viticulture trends. A summary of Rootstock information, Sulfur and wine , and others now provide - for me - a quick referral when I need to look something up. Let’s just hope I am able to stay current.
To these recent additions, I also added a page entitled Oak Opinions. Though currently quite slim, as we barreled down our last 2006 red wine lot this year, oak has been on my mind. I recently gained access to a French publication that focuses on oak: Journal Des Sciences et Techniques de la Tonnellerie . Now the French have a habit of 1) publishing their data only in French and 2)relaxing the definition of peer reviewed. While around 175 million people do speak French, a quick glance at the list of countries will not inspire thoughts of romantic enological getaways or bastions of vineyard science. One of these days the French will realize that - while beautiful - everyone should not have to learn their language. But I digress. More alarmingly, the lack of stringent requirements for the Materials and Methods section leads to - at least in the aforementioned journal - important information falling by the wayside. For example, in several articles I read in this BARREL focused journal, there was nary a mention of how many barrels were included in each treatment. However notice I said articles I READ. I don't speak French and that is the beauty of this Journal, despite other deficiencies, the articles are published in French and English (the French ones appear first, of course). Additionally, the noteworthy UC Davis Professor Vernon Singleton found the journal credible enough to contribute a review article in a Volume 6 2000 issue. Finally, the articles I have read (one of which I will get to shortly) often were focusing on principles and not necessarily examining amounts. That is, they observed trends that if true in one barrel, would likely prove true as a principle in most barrels - even though numbers might differ. One of the articles in question set off more self-congratulation regarding the erroneous and arrogant belief I have that most people just don't get barrel aging (as if I do in my young career!). This is something I have written about previously , but lacked a definitive paper to support my position. Then I was relying on one of the frequent rants of Professor Roger Boulton. Let me quote my intro: It is taken for granted that aging wine in oak not only imparts yummy complementing flavors to the wine, but also is an excellent way to slowly expose the wine to O2. Now, I do not doubt that the wine in oak is exposed to more O2 than the wine in a sealed stainless tank, but is it really true that the O2 is coming into contact with the wine through the staves? Before answering let me say that this issue is beyond taken for granted, what I am about to do is commit enological heresy. For most this discussion is useless because it is already settled. Not only that but in their minds there was nothing to ’settle’, it just is, a fact, a priori. Back to my answer: no. I think enological heresy is hyperbole. Certainly I am overstating the lack of understanding regarding how O2 gets into the wine. Nevertheless Gaseous exchange in wines stored in barrels (Volume 4, 1998 J. Sci. Tech Tonnellerie) clearly demonstrated that when there is a good seal between the bung and bung hole, a vacuum develops and oxygen slowly and continuously decreases despite a steady increase in the headspace volume. Now, they did look at %O2 as opposed to the gross amount, meaning that the decrease could have been due to the increase in overall volume, but it doesn't appear to be the case here. While the authors still maintain that O2 can get through the staves it seems to me that oxygen enters your barrel - assuming a good bung/bung hole fit - only when you remove the bung to top the wine to prevent too much oxygen exposure. Of course this begs the question, do we need to top as frequently as we do if very little air is moving into the barrel? Well, in theory, no. If the bungs are very tight and a vacuum typically forms, then it means the O2 in your headspace is steadily decreasing, so why top it? (The aforementioned study demonstrates this, though they did not let the experiment go long enough to conclusively show that O2 becomes zero; therefore I do have to allow for the possibility that O2 may be coming in another way. Perhaps as headspace is formed, drying of the top stave occurs, increasing the likelihood that 1) o2 can ingress through micro leaks and 2) the bung/bunghole seal is compromised. This has been noted before, generating the suggestion that bungs should be hammered and the barrels subsequently rolled to their side so the bung/bunghole seal is always in contact with wine). It's a little scary when I consider that sometimes I remove a bung at topping and notice there is NOT a vacuum. In other words some barrels are allowing O2 in, most likely through the bung hole. But maybe if it's good enough for Château Pétrus , its good enough for me. I recently learned that they hammer their silicon bungs in and perform zero topping. However they still rack every 2 months so the wine is exposed to plenty of O2. Let go of the past and go for the future. Go confidently in the direction of your dreams. Live the life you imagined.
Henry David Thoreau "Soul Rehab" in the Maldives My mom gave me a trinket box with this quote on it many years ago and I have always liked this particular saying, but only a few months ago did I make a conscious decision to do just that. Before I met Zach, I was on a solo journey in the Maldives. I was there for almost a month doing what I have coined as my Soul Rehab. I took advantage of the breath-taking surroundings and the absolute quiet to actively reevaluate my life and rid myself of baggage that I had been carrying around too long. Upon leaving the Maldives, I was more than ready to start a new chapter in my life and was willing to go wherever my heart guided me. I could see the path in front of me clearly but I had no idea where it was going to lead. I just knew that I was on my way. The day I got back to the States, my dear friend Jeannie Jeffries called me and told me about her recent trip down to Costa Rica, where she had one of the best times of her life. She stayed at the School of the World and told me that the place was filled with love and good energy. She also told me about Zach and his new venture, the Learning Experience. She said he was looking for a potential co-host to go to the Bahamas and swim with wild dolphins! I am pretty sure at this point I started jumping up and down and screaming YES! Please sign me up! into the phone. Jeannie laughed and told me that I would be perfect for it and I of course agreed Now it was a matter of convincing this man I had never met that I was perfect for it too. So as you know (if you have been following the blogs) Mission accomplished! (hahahaha!) Actually what I ended up learning was that Zach was perfect for me! I went home to California, packed up a suitcase and moved to Costa Rica. I know this sounds a little drastic and perhaps slightly irrational, but there was no fear. When you know, you know, and I knew.. so I went! Since then, I have been on a whirlwind adventure with my best friend. We have traveled by car, by motorcycle, by plane, by boat, and even by mule (not an actual mule, more of a 4 x 4 golf cart, named a mule). We have been on the go and living out of our suitcases for weeks now, learning lots of lessons along the way: patience, resourcefulness, and trust that all will work out no matter what, to name a few. The Bahamas trip was amazing. Swimming with the wild dolphins and being one with nature. At the same time I had access to Internet and played online casino. This is one of the most pure phenomenons I have ever experienced. I am looking forward to checking out the footage and our photos from the trip, since we really haven't had a chance to go through it yet. Katie, Zach, and I are all together in the States right now and enjoying a grand reunion with family and friends. We are all in Florida and in a couple of weeks Zach and I will be in California sharing more magical moments with loved ones. The most important things in life are the people we love, the places we go, and the memories we make along the way. I read this quote on Grandma Doras wall and I couldn't agree more. The Learning Experience is not only the pilot that Zach envisioned, it has evolved into something much bigger than that. It has become our story and our experience learning together. It has brought together a union between Zach and I that I can only describe as true love; it has brought tears of pure joy and laughter, and it has brought together people from all walks of life, from all over the world and made us all friends! |
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